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12:22pm on Monday, 22nd December, 2008:

And in Other News


There were two mentions of virtual worlds in today's Guardian, neither of which were to do with Second Life.

The first was this article about The Guild:

As you can see, the piece mainly concerns the marketing success of The Guild in its use of the Internet. This is fair enough, although it would have been nice had the article recognised that Felicia Day does have an actual product good enough that 10,000,000 people do want to watch it. Maybe I'm being too cynical, but it seems to me that although the article accepts that WoW players aren't "pickly-faced teenagers", this is merely because it sees them as pickly-faced adults instead. Oh well, at least it's a step in the right direction.

Here's the second article, which deals with the problems Iceland is facing having run out of money. I won't reproduce the whole thing here, just the MMO-relevant bit:

When your country has only 300,000 inhabitants, a business the size of CCP has to be pretty significant anyway. The fact it is able to earn foreign currency for Iceland even when other businesses are facing economic ruin makes it even more important. I'm guessing that the restrictions on foreign currency exchange are to protect the ISK from falling even further, but at some point they'll have to let some dollars in or they won't be able to pay for essential imports such as oil. Even if CCP does ride to the rescue of Iceland's economy, though, will this make people sit up and take notice of MMOs as an industry?

Well, we can hope.

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Copyright © 2008 Richard Bartle (richard@mud.co.uk).