The everyday blog of Richard Bartle.
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5:11pm on Friday, 26th May, 2006:
Here's another one of those screenshots that shows how the people who create virtual worlds have scant knowledge of how the real world is created — in this case, the way that vertical support beams can happily hold up a building despite having windows cutting right across them.
This example is from a game called Renaissance by 3D Magic. I don't have a link to 3D Magic's home page as I couldn't be bothered to look for it. As before, the anomaly was spotted by Mike Rozak.
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Copyright © 2006 Richard Bartle (firstname.lastname@example.org).