The everyday blog of Richard Bartle.
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11:43am on Monday, 1st May, 2006:
Mike Rozak has brought my attention to this screenshot from in-development game SystemHolic Online Rohan, by Korean developer SunnyYNK Inc..
I love this kind of thing: the pride shown in the detailed texture mapping of the stones and the modelling of the statues — they clearly want you to be impressed by their wonderfully-realised game world.
Except, how do those portcullises go up and down?
Referenced by Strong Glass.
Referenced by Portcullis.
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Copyright © 2006 Richard Bartle (firstname.lastname@example.org).