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10:10am on Friday, 25th August, 2006:



I have to deliver a full-year module starting in October, EE224. It's entitled Computer Games Architecture and Design. I have no idea what I'm going to say in it.

I thought I wasn't going to have to teach it until 2007/08 or possibly 2008/09, but no, apparently it's starting this year.

The thing is, with the merger of the Computing and Electronics departments, we're going to be switching our modules around a bit. I was originally intending to put in EE224 some of the material I currently teach in other modules, and add a programming component using some yet-to-be-determined game engine (just as soon as I can find one with a decent SDK, documentation and model set) (that's free). However, the merger hasn't taken place yet so I can neither rip pieces from the modules that will be changing, nor can I assume that the students can program well enough that I can dump a professional-quality game engine on them. Worse, I don't know how the other lecturers are changing their modules, so if I were to decide to teach using a simple web-based system (JavaScript, Flash or whatever) it could well be that they get taught it twice. I don't suppose my colleagues would be too happy to learn that what they were about to explain in the third year had already been taught in the second. Augh!

I have to hand in the syllabus by the end of the month. That is so not going to happen...

Referenced by Wirefall.

Referenced by What I'm Doing.

Referenced by Done!.

Referenced by Teaching Tables.

Referenced by Out of the Walls.

Referenced by Examination Panic.

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Copyright © 2006 Richard Bartle (richard@mud.co.uk).