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The everyday blog of Richard Bartle.

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8:24am on Saturday, 31st October, 2026:

User Manual

Weird

I've seen longer user manuals.



Some of them have been in a large enough typeface to be read with the naked eye, too.



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8:26am on Friday, 30th October, 2026:

Winged Hussars

Weird

Last year around this time I was in Poznan, Poland.

We went to a museum on one of the days and saw a suit of armour that was worn by the famous Polish Winged Hussars.



Judging by this photograph I took of the main street in the city, sometimes they still ride down it between the trees.





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8:08am on Thursday, 29th October, 2026:

Dinosaur Time Travel

Weird

Here's a scene from the Jurassic Journey area of Birdland Park and Gardens in the Cotswolds:



That tyrannasaurus rex is about to take on those stegosauruses, including a cute baby one. Tyrannasaurus rexes were amazingly good hunters.

You can tell just how amazingly good hunter tyrannasaurus rexes were, because stegosauruses died out about 150 million years ago and tyrannasaurus rexes didn't appear until 70 million years ago at the earliest. Time is clearly no obstacle between a tyrannasaurus rex and its prey.

Of course, given that we're closer in time to tyrannasaurus rexes than tyrannasaurus rexes were to stegasauruses, that puts us in danger too.



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10:31am on Wednesday, 28th October, 2026:

Aion 2

Anecdote

When Embers Adrift went down for a few days after suffering some technical issues in the cloud, I figured I could try out a new MMO. Aion 2 (or maybe AION 2 — I really ought to pay more attention during lore dumps) had just come out, so I gave that a shot.

I've now worked up two characters to the top level (45) and have another three around level 20. I decided to stop at 45 because that's when the monetisation starts to kick in, and by all accounts it's quite egregious. There's still some story left to complete, but it involves doing dungeons and raids, which I really can't be bothered with; learning yet another set of boss dances I'd have no need for a month later didn't appeal. I suppose it might if I were interested in designing boss fights, but I'm not; I shall instead wait until someone else has played a couple of dozen different MMOs into the elder game and writes a book about boss-fight design.

Aion 2 is a fairly simple MMO. It looks gorgeous, but it's meant to be playable from a phone as well as from a PC. This means that combat is mainly mashing two buttons (three if you're a spiritmaster, i.e. a summoner), and movement to the next quest point involves selecting a move-to-next-quest-point button then waiting while your character gets there. Combat gameplay is a move, fight, dialogue loop; crafting is grind materials, assess risk, go for it loop.

There are two factions in the world, separated until the elder game when they come together for consensual PvP. They're the Asmodians (Horde) and Elyos (Alliance). I took one character from each faction up to level 45, as they have different worlds and different stories.

The worlds are indeed different, although the instances you encounter are the same. Elysea is pastoral and pretty; Asmodae is rugged and rough. There are some areas that go against the main theme, but most don't.

The stories are very strongly aligned. A leader who is driven to complete a quest (that if they succeeded would strip the game of all conflict, so that's not going to happen) does some questionable things but you hang out with them anyway. They pass through the same story beats, just with different settings and different characters. There's a big bad to defeat, who is duly defeated, then the main quest object is obtained. However, to succeed in their goal, they have to get another one of these quest objects ("cores") in a part of the world that hasn't been released yet.

The story is very, very linear. There are some side quests that appear as a group at certain levels, but mainly you're doing the same old tired things:
"prove yourself"
"collect my lost bags"
"clear a path"
"collect these objectss"
"examine these objects"
"speak to this character"
"click through this dialogue"
Most of these involve combat on the way to doing the banal thing you need to do.

When the whole fate of the world depends on your collecting leather from specific beasts to ingratiate yourself with someone you're going to dump as soon as they've helped you, you know you're deep in lack-of-imagination-land

There are plot holes, too. You can't enter the poisoned lake until we go through a long process of acquiring the necessary protection magic. Oh, would that be the poisoned lake I just spent twenty minutes swimming in, killing creatures that live in the lake so I can cook them?

What is it with games from the Far East and flying whales?

There are major imbalances between the classes. My chanter (melee DPS and support character) and ranger (ranged physical damage) can cut through swathes of mobs like a strimmer, but my sorcerer (ranged magical damage) takes half as long again and my cleric (heals) takes twice as long.

Crafting is annoying. You level up your gathering skills far, far earlier than your crafting skills. This means you keep collecting high-quality ingredients you can't yet use. In the end, you wind up collecting this stuff called odyle that you can transform into other stuff. That's if the bots don't have the particular node you go for on their route.

There's a whole lot more that opens up when you reach level 45, with multiple lines of progression that get increasingly grindy. I didn't pursue them; I have better things upon which to waste my time and spend my money.

Overall, then, if you want to potter around having easy fights following a strict do-this-to-do-that plot line, it's a nice, inoffensive game until the level cap. After that, I don't know because I stopped playing at that point.

It was quite fun levelling up, but sadly there's one thing that means I won't be taking any more characters up to the level cap: gliding. OK, so this is a game in which you get the ability to fly very early on. You can't keep in the air for very long, but it's very useful; my characters regularly use it, at least once a minute when out of combat. There's also gliding, which involves jumping from a height, pressing the space bar, and pointing where you want to go. It's basically flying, and it uses the same timer; if it gives you more time airborne, I didn't notice. So far, so good.

Unfortunately, you can't fly in dungeons and gliding works differently. This is the problem one for me. There are three party-based dungeons that you have to enter to progress the story, and two of these have gliding. Gliding really does not work the same as it does outside. I don't know how it does work, but on both my characters in both the dungeons I never got past the gliding segment. I always fell short of where I was supposed to land. The other party members went on and completed the dungeons without me. I was given a "spectator" title as a reward (although thankfully, the storyline still progressed).

I'm not the only person who has problems with gliding, either, as there are many complaints in forums and Reddit from people who can't get it to behave. The correct method (hit space then do nothing until you land) didn't work for me. Even if I'd wanted to carry on playing, this would have been a show-stopper for me. It's mandatory for the fourth story dungeon, the level-45 Draupnir, so that's where I stopped.

Anyway, it was a pleasantly spent 90 hours of play. I'll invest my next few evenings trying out some of the longer BAFTA-nomination games on my list (I've tried 48 so far, but there are 140 in total).

Here's a screenshot from Aion 2 in which one of the major Asmodian NPCs admires my character's outstanding qualities.





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8:07am on Tuesday, 27th October, 2026:

Clear Mock Turtle Soup

Miscellaneous

Here's how the recipe for clear mock turtle soup begins, from my grandmother's 1936 edition of Mrs Beeton's Every-Day Cookery:



I haven't read the full book, so don't know if elsewhere it gives instructions on how to divide a calf's head into quarters.



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8:41am on Monday, 26th October, 2026:

Gabion Baskets

Weird

I came across this sign in Burford when we were in the Cotswolds:



On the one hand, you probably can be proud of a district that isn't afraid to refer to gabion baskets, implying as it does that the local population is so well-educated that most residents know what these are.

On the other hand, you might want to temper this when delivered by a sign with random capitalisation and no punctuation, ending in a noun-phrase slogan as if it were a sentence and terminating unnecessarily with a preposition.

The gabion baskets lined a stream, by the way, and you pretty well had to stand on top of them before you could actually see them.



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8:23am on Sunday, 25th October, 2026:

Fire

Anecdote

You don't see many fire alarms like this any more.



There were some at our primary school. Small boys found them irresistable.

That may be why you don't see many fire alarms like this any more.



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8:58am on Saturday, 24th October, 2026:

Victorian Christmas

Weird

Seen in the window of the Victorian Christmas shop we encountered last week:



Those Victorians loved their Moomintrolls and Harry Potter merchandise.



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8:38am on Friday, 23rd October, 2026:

Do Not Open

Weird

I didn't see anyone damaging it, but you can't argue with notices.





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8:32am on Thursday, 22nd October, 2026:

Garden

Weird

Given that it has a river running through the middle of it, Bourton-on-the-Water has little in the way of irrigation.



That dry patch of garden is even deader than the dry patches in my own garden.



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8:21am on Wednesday, 21st October, 2026:

Product Safety

Miscellaneous

My younger daughter has been looking online for presents for her sprog (our grandsprog). She found this for Playdoh:



So it's not suitable for children over 36 months, nor for children under 3 years.

I guess that means you can only use it on your child's third birthday.



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8:45am on Tuesday, 20th October, 2026:

Feathers and Berries

Weird

Here's what remains of the pigeon that was torn apart on our lawn by a sparrowhawk a couple of days ago.



What are those berries doing in there among the feathers?

Are sparrowhawks smart enough to leave berries lying around so that pigeons stop to eat them?



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8:15am on Monday, 19th October, 2026:

D20

Weird

It's MUD's 48th birthday today, so here's a photo of a pig playing with a 20-sided die.





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9:10am on Sunday, 18th October, 2026:

Sparrowhawk

Anecdote

We returned from our stay in the Cotswolds to find a sparrowhawk dismembering a pigeon on our lawn. It was at it for over an hour.



Honestly, you can't leave your house for five minutes without some bird murdering some other bird three metres from your window.



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7:11am on Saturday, 17th October, 2026:

Tourist Attraction

Anecdote

One of the tourist attractions in Bourton-on-the-Water is an actual, functioning BT phone box.



I don't suppose anyone ever uses it to make a phone call. Then again, few people use their mobile phones to make phone calls, either.



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Copyright © 2026 Richard Bartle (richard@mud.co.uk).