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12:49am on Saturday, 1st January, 2022:

2021 Gone


I can't say I thought much of 2021, other than it was better than 2020.

Usually at this time of year, I look back on my QBlog posts and pick out the most popular. Last year, Google Analytics conked out on 26th July. This year, it seems to have been flatlined for the whole year except for occasional peaks where it managed to attract three whole users. I suspect my web site isn't reporting visits properly.

I do have another way of checking my stats, though! My web host keeps them for me. Well, I say "keeps", but it seems to remember the details for only the past three months. Even then, I don't know that I believe that Retitled Paintings #5 and #6 were QBlog's highest-visited pages.

Here's what my hosting service deigned to tell me about activity for the year as a whole:

August may have been the month when a hundred thousand people downloaded the text of Designing Vrtual Worlds after I released it for free.

I shall have to think of a new tradition for next year.

Anyway, at least 2022 has started brightly, with someone I know getting a knighthood in the New Years Honours list: Sir Ian Livingstone. He's the first person in the UK games industry to obtain this level of recognition, and not before time. In any other creative industry, he'd have a seat in the House of Lords by now.

2022 is as far away from the year 2000 as is 1978, the year Roy Trubshaw wrote version 1 of MUD.

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