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2:22pm on Friday, 6th March, 2020:

Projected Projects


It's that time of year when second-year students decide what their final-year project will be.

This year, we each have to accept six students. This was also the case last year, when I accepted six and was given three, only one of whom was among the six I had accepted; it's therefore not entirely certain that the students I have accepted will indeed become my supervisees, but you never know.

To give students a choice of projects, each lecturer has to come up with at least six proposals. I usually keep four from the previous year and replace two, maybe adding an extra one or two if I have a good idea. Some projects are therefore on my list for several years in a row; some may get kicked off only to reappear later in a different form.

This year, all six of the students I've signed up have chosen one of two re-runs. The first is to write a tile-based role-playing game that doesn't use a Fantasy, SF or Horror setting. This varies in popularity between zero and four students each time I run it; two have signed up for it, so that's par for the course. Sometimes, it leads to products good enough to sell on the app store.

The second re-run, chosen by four students, is to write a tool to create hypertext games, then to use it to write such a game. This usually picks up either one or no students, so four is something of a surprise. These are all independent projects, so it'll be interesting to see how they differ in their execution. I know at least one is aiming to create something that can be played hands-free using voice-recognition software, so that'll be good if they can pull it off.

My first commercially-published game was a hypertext game, so I have something of a fondness for them.

I hope the students' use of English is good or it's going to drive me to distraction...

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Copyright © 2020 Richard Bartle (richard@mud.co.uk).