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4:44pm on Wednesday, 24th April, 2013:

15 Years Ago


Today, I found this article I'd kept from the March 1998 issue of Next Generation:

Inside it explains how to become a tester ("play a lot of games"), marketer ("get to know someone in the industry"), artist ("get a degree in fine arts"), programmer ("program"), musician/sound engineer ("learn audio programming") and producer ("prepare for everything").

There's no advice on how to become a designer. I'd like to think it's because you don't become a designer, you simply are one.

Aside: on the back of the article is an advert for a new game engine, "It's called Unreal". Ah, history...

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Copyright © 2013 Richard Bartle (richard@mud.co.uk).