The everyday blog of Richard Bartle.
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7:40am on Thursday, 11th September, 2025:
Anecdote
This slide is from Emily Brown's keynote at the IGGI conference yesterday, which was about the development of Monument Valley 3 (for which she was lead designer):
Glad to see I'm not the only person who partitions game-related concepts into four using two axes.
It was a good first day with several intriguing presentations, some of which prompted me to ask questions in the Q&As at the end. I also got some useful references to follow up. Yes, I may be retired from academic life, but that doesn't mean I'm not still interested.
Today is the industry advisory board, which is the reason I'm officially here. These events are normally dominated by a few people, of whom I am not one, but I do occasionally say something if either asked or incensed. IGGI has stopped recruiting students (it was given enough funding for five intakes, twice) and the ones still on the books are gradually graduating. This is why next year will be the final IGGI conference: the funding ends then. Because of this, the industry advisory board shouldn't take long as it doesn't have as much to discuss.
It will take long, though, because it's a meeting and will therefore expand to fill the time allocated for it.
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