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4:04pm on Thursday, 24th January, 2013:
I went into the attic today to hunt down my January 1989 edition of CompuServe's Writing Games manual, for use as evidence of prior art in some "we invented the concept of rewards for digital competitions in 1996" patent dispute. Although it's mainly for programmers, it does begin with a section on game design. Here's a sample page:
Ah, CompuServe, you'll save us all from gamification patents too.
Thankfully, no self-respecting game designer ever paid much attention to CompuServe's advice. This explains why flying buffalo monsters and crabby pumpkin bombs aren't much-loved tropes.
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Copyright © 2013 Richard Bartle (firstname.lastname@example.org).