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10:58pm on Saturday, 23rd July, 2011:
More Unasked Questions
Here are some more questions I could have asked at the conference but didn't:
- What makes you think players make better game designers than do game designers?
- Had you considered that there may perhaps be a reason why no-one has looked at this before?
- How did you choose two people as your case studies in such a way that you could extrapolate your results to cover all online computer games?
- At what level is research on players of Counterstrike applicable to players of World of Warcraft?
- Why is computer Chess addictive but regular Chess not addictive?
- Did it occur to you that the reason this theory is applicable is that game designers know about it and used it in their design?
- Are you hung over?
- If you hadn't put players in predefined categories, would you have found only those categories in your data?
- If someone speaking at a statistics conference began their talk by announcing that they didn't use statistics and weren't interested in it but they occasionally gave suggestions to statisticians, would the audience be impressed?
- How can MMOs be third places when they have third places themselves within them?
- If this activity you describe happening in MMOs uses only text, not graphics, what leads you to think it didn't used to happen in text-only worlds?
- Do you think that playing World of Warcraft for fewer hours than I've played it for days will give your research more gravitas?
- Are you aware that people already did this 20 years ago? (I could have asked that multiple times).
- Aren't you supposed to ask people before you experiment on them? (Actually, I did ask this one).
- For whom will your typology be useful, given that you have no use for it yourself?
- Why should we warn players of computer games that they are addictive when we don't warn users of cigarettes and lager that they are addictive?
- What the hell are you wearing?
- Why do you treat "the players" as if they were a hivemind rather than a disparate group of individuals with different ways to enjoy games?
- Have you notifed that how you define "immersion" isn't how players use the term?
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Copyright © 2011 Richard Bartle (firstname.lastname@example.org).