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5:11pm on Thursday, 21st July, 2011:
At some conferences, I sit in the audience through all the presentations and never ask a question, yet at others, I ask more questions than anyone else. This conference is one of the latter.
Here are some of the questions I didn't ask, on the basis of not wanting to appear to be as rude/facetious as I really am (in no particular order):
- On what basis are you calling your software a game?
- Did it occur to you that there's a reason MMOs have been treated differently to other online games in past research?
- Why didn't you think it might be a good idea to have a game designer to look at your game design?
- Could it be that divorced parents who play online games with their their children got divorced because of online games in the first place?
- Have you noticed that some countries are far more concerned about addiction than other countries?
- Wouldn't it be easier just to ask designers why they did that?
- You didn't notice that players can carrying on multiple text-based conversations at once, then?
- So if your research is correct and computer games are addictive and legislation should be introduced to stop this, won't that put you out of a job?
- And you believe what your survey respondents told you because why?
- Do you see any correlation between players' attitude to cheaters and what our attitude would be if we found out that you'd made it all up?
- You will get a PhD for this, but do you believe you should?
Hmm, actually I could probably ask those questions at pretty well every academic conference I go to in this area...
My own talk went better than I expected. Fortunately for me, the conference organiser (Thorsten Quandt), who has some very high-quality data about online gamers in Germany, spoke after I did. If he'd spoken before me, I would have appeared rather lightweight in comparison. I had a narrow escape there, I think...
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