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5:22pm on Tuesday, 26th September, 2006:
My Online Games degree is scheduled to start in 2007. I haven't been talking about it much, as I didn't want to waste any publicity prematurely. Ideally, the university's External Relations section would issue a national press release and media interest would follow.
I did mention it during my recent interview by Matt Mihaly, to explain why I hadn't written a follow-up to Designing Virtual Worlds yet. However, as 2007's students will shortly be looking for degrees to take, now would seem to be a good time to get the publicity machine rolling. Thus, I emailed the Head of Department to ask if it was OK for me to get on to External Relations.
I got an out-of-office reply. This is probably just as well.
About 20 minutes later, I bumped into Martin Waite, who's knee-deep of admin concerning the merger of Computer Science and Electronic Systems Engineering. He told me the Online Games degree scheme had been cancelled. There'll be a high-quality Computer Games Engineering course which will feature much programming and draw on networking and computational intelligence units, and there will be an Online Games module. No Online Games degree, though.
Well that's a wasted, wasted opportunity.
Referenced by Beaten to the Punch.
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Copyright © 2006 Richard Bartle (firstname.lastname@example.org).