The everyday blog of Richard Bartle.
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12:29pm on Saturday, 25th March, 2006:
In role-playing games, when a character goes up a level they typically gain extra abilities, be these skills, spells, talents or other stats. One of the most sought-after increments is to the character's attributes, ie. the core characteristics that define the character. The original D&D had six of these: strength, intelligence, wisdom, dexterity, constitution and charisma. The only way you could change them was through magic, though, not through gaining experience points. In the latest D&D version 3.5, attributes are called abilities and every 4 levels one of them can be increased by a point.
Good for gameplay, but it's unrealistic.
Last night, my younger daughter had a sleepover. Four 12-year-old girls, fuelled by a dangerous mix of pizza, fizzy drinks, biscuits and Haribo Starmix, managed to stay awake playing bizarre games of their own invention until 3:30am. Will they be able to do that 30 years from now? I don't think so.
Say no to any potential +1 to constitution! You know it makes sense.
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Copyright © 2006 Richard Bartle (firstname.lastname@example.org).