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4:21pm on Wednesday, 11th July, 2018:

Pillars

Anecdote

I finished playing Pillars of Eternity II yesterday. I did all the side quests it would let me, except the ones for party members that I didn't use.

Overall, I quite enjoyed it. I preferred the original Pillars of Eternity, but Pillars of Eternity IIdid have its moments. In the original, you had a castle to build up; in the sequel, it's a ship. The ship idea is quite nice, but combat rapidly gets very samey; I wound up using the same tactics every time.

As with other games in the Baldur's Gate line, story is important in Pillars of Eternity II. The writers have gone out of their way to put in multiple competing factions, all with reasons why you would or wouldn't support them. The idea is to introduce ambiguity, so there's never an obvious "right" decision. On the whole this works, but I was disappointed that sometimes my actions were interpreted as a decision when I was still exploring the options. Also, some conversation elements I wanted to come back to later were never offered again.

Regular combat was OK, but as with the ship combat I usually ended up using the same tactics. I did like it when a faction took against me and I legitimately got to wipe out every last one of them, though.

I still have a game of Divinity Original Sin 2 to continue, but it's a bit of a drag. Maybe I'll play some strategy games for awhile then try a new MMO.

Tempting though it is to crank up Football Manager, I think I'd better leave that to one side for the moment.




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