The everyday blog of Richard Bartle.
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3:55pm on Wednesday, 21st April, 2010:
In his talk yesterday, Chris Crawford had a slide describing the linear nature of many story-telling games which went something like this:
This almost exactly mirrors my experience playing Dragon Age: Origins, except it's more like:
It's like reading a book but you have to roll 18 on 3d6 every time you want to turn a page.
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Copyright © 2010 Richard Bartle (firstname.lastname@example.org).